Now i'm not some big shot editor but i think im a decent one and want people to get to my level and go even farther. Ive been really bored over the past few weeks and have decided to help players get more into the community and the game by introducing moviemaking. If anyone reads this guide and does make a clip, please post it up here so I can see how well this has helped people and to give feedback on what you can do better next time. So let's start!
Now i'm probably going to be uploaded this in steps/stages with a few tip posts here and there.
BASICSWhat you need:
Sony Vegas Pro (8.0, 9.0, 10.0, doesnt really matter)
Magic Bullet Looks (Advanced Color Correction)
Virtual Dub (for compiling your tga's into avi's)
Adobe After Effects (Advanced effects)
Photoshop (Advanced graphics and effects)
Cinema 4D (Advanced 3D stuff)
I use Fcuk's moviemaking cfg. Look him up on youtube,
https://www.youtube.com/user/thafcuk. I use his because it's the first one i ever used and it still works but go look around for some other moviemaking cfgs. look for the updated config for new source. So when some people record they have two accounts, one for mm (moviemaking) and one for gaming. Just ask around for a vac banned account for free. vac banned because no one really wants them and you can still play demos cause demos arent VACed. Or you can use another way where you have two cstrike folders and rename them (such as using cstrikeg to game and cstrikem to record. the game always takes the folder thats just named cstrike so rename the folders when when switching out).
RECORDINGNote that this is the longest and most boring process. And I suggest you have about 100~ or more extra gb on your harddrive because this takes up a lot of memory but is easily deleted.
Go ingame and exec the cfg. make sure that the ingame resolution is 1280x720 or if capable, 1920x1080. open up your demo in demoui (open up console and type in demoui) and load it up. When obtaining demos from players, always have them name or label the demo with the tick, frag, and player. example: demo name renamed to 13k_tripleawp_tofu
So when the demo is loaded goto the tick that they supplied you with. When the demo loads back up again immediately pause it. Now the cfg would remove all the bars and make everything pretty so all you have to really worry about is the framerate (the fps you record at) and the deathnotices when you smooth (flying around in spec while lookin at kids)
i personally record at 600-1000 fps for smooths and for frags but if you want to go super slow use 1000 or more. You need a large harddrive and a lot of unused space. I have around 300 gb large hd (harddrive) and i have around 140 gb thats unused. So anyways, you CANNOT move around in the demo when it's paused or when the demoui is open. so when it loads at the tick you pause it, close it, click around until you get into the first person perspective and set youre framerate (host_framerate number) So when recording first person view thats all you have to do. Then just type in startmovie (movienamehere) and play it. It records EVERYTHING thats on the ingame screen so remember to close the demoui and console when recording. Keep in mind that this process is SLOOW. and it gets slower with more fps but looks better in the end. so when youre done recording and you have all the footage you want in that view just open up the console and type in endmovie.
when smoothing all you have to do is play the demo as you move around in spec. thats all it is. never use the mouse, only smoothing keys so its smooth and clean. in oldoldold source editors used r_aspectratio to make the camera shot look better but they removed that in new source.
COMPILINGAfter youre done recording, exit source. open up virtual dub and drag the VERY FIRST tga file of the recorded clip from the cstrike folder into virtual dub. for example if i record a file named omgkill, there will be literally thousands of little omgkill_ files. drag the one that ends with the number 0000 into vdub. When you have done that go into video, frame rate, and set the framerate to whatever you recorded ingame with. so if you used host_Framerate 1000 ingame, use 1000 in vdub. Then save as avi into a special folder onto your desktop for your recorded files. You can run as many compiling vdubs at once but it will be slow. So when you save as avi uncheck all the boxes in the loading screen and wait.
DEMOSPOV:
-Glitchy/Laggy
-Shows recoil (looks bad in clips)
-Smoothing is different and takes longer
-Must need a special program to get rid of the hud
-Can only see from one persons view thus POV (Point of View) and is recorded from the players computer
STV:
-Smooth/No Lag
-Does not show recoil
-Smoothing is fast and easy
-MM cfg takes away hud
-Can see everyones view and recorded from a server with Source TV (STV) on.
To record POV demos you must go into console and type "record [demoname]" to start it, and to stop you must type in "stopdemo" or "stop" I forgot.
To record STV demos you need rcon to the server and have to type in "rcon tv_enable 1" in the console and restart the server to turn on STV. If or when STV is on type in "rcon tv_record [demoname]" and to stop STV, you can either restart the server, change the map, or type in "rcon tv_stopdemo" in the console.
EDITINGLook up render settings on youtube if you need them but i suggest clayman's render settings (
https://www.youtube.com/watch?v=KBm_rAwsnRY). When starting out, go for a small clip with maybe a frag or two with some smooths. make sure audio levels are ok and not too low or loud. watch other peoples clips to get an idea of what a "good" clip is. here is where you develop your own style and get to generate some creativity. I wont tell you how to edit because thats basically telling you my style. find out what process works for you such as maybe starting with a certain kind of smooth at the beginning of the players in spawn or something then fading into the frag slowly. Know that you must edit with the flow of the song. so dont go low and slow on some fast loud song. remember to fade in and out on both audio and video clips. press "s" to split a clip and you can play around in vegas to figure out how things work.
Glossary smoothing/smooth: flying around in spectator like a boss
standart/standard/std: average frag, nothing really special
fps: frames per second
demo: .dem file, can only be played in source. The frags are in the demo.
tick: the tick is used to locate frags. for instance if i say "the tick is 3300" you will open the demo and goto tick 3300 and you will find the frag.
cfg: config
mm: moviemaking
fragshow: a video with no edit to show frags
clean: a clean frag/player means they dont cheat. clean edit means its simple and not overdone yet looks nice
and here is fcuks site where you can download the software, plugins, sounds, cfgs and tutorials for advanced editing or tweaks to make youre clips look better.
http://fcuk.up4.net/so thats it for part one, if anything comes up please ask any questions and i will respond to the best of my abilities. i did not completely read over this so if theres any typos or unclear instructions, please point them out so i may correct them.